1: i use rss feeds to keep up with these 2: some sites are inactive, but all are still up. 3: some blogs may contain adult content. this isnt a gooner blogroll and you wont get instantly pussy blasted. nonetheless, viewer digression is advised.
Literally just print paper. Glue it on cardboard and a cardboard stand. Its the simplest diy project. You need scissors and glue, primary school supplies. This is very cheap, very easy arts and crafts. Its not just primary school supplies, but its primary school arts and crafts level skill required. Its quick, its quicker than earning the cash to spend on a standee. Consider paper. Paper has it for you.
Paper is also biodegradable.
FAQ:
Q: I dont have a printer at home!
A: An office store or library has it.
Q: But will they let me print copyrighted shit?
A: If the printers are self serve, they dont know. Unless its something absolutely socially unacceptable, nobody is going to glance over your shoulder and then rush over to stop you. Even if the printers are not self serve, I’ve never dealt with a business who cares.
Legal disclaimer: Satire/Parody. This post is a joke. Do not break the law, especially because you read some dumb blog online.
You should pirate Undertale. Its a decade old, and still sells a ton of merch, meaning its creator is not at financial risk. It got DRM-free releases, meaning pirating it is fairly trivial. But its not entirely non-trivial, you will learn a lot about piracy by pirating Undertale. Its also a small game in terms of file size: if you make a misfire, you won’t lose too much in terms of download time. Just watch out for viruses! It’s a good game, too. It’s a popular game, its an influential game, its one of the Games You Should Play TM. But if you don’t want to play it, the game starts quickly, you can easily boot it up to check you did it correctly and transfer your new skills to pirating something you want to play.
Splendidland is artist Samanthuel Louise Gillson. She is most famous for her “don’t talk to me or my son ever again” meme post, and character design for a few enemies on Deltarune Chapter 2. Her website is www.splendid.land .
Anyway her games are megaman sprite game, FRANKEN, and Formless Star. All these games are free, and none of them are long. This is a review of those three games.
Short, fun RPG that reminds me of old GBC RPGs I used to play. A great throwback to relive retro gaming, in the space of 2 hours instead of 20 hours. The store page estimated 30 mins – 1 hour, but I am very slow at games.
I think its cute enough, and has things to offer outside of nostalgia. Its got a nice vibe and great character designs, and a fun story. This story also riffs on RPG tropes, and its not very surprising to anybody familiar with the past decade of meta RPGs, not that predictability is bad. It would have been electric if it was released ten years earlier, but its not bad now.
One detail I really like is the dissonance between the field sprites and character portraits. Although the game only has one artist, it gives the impression of a game with multiple artists and multiple visions for the same character, which feels very true.
Another detail that I like is that Cid Pollendina is here.
Speaking of GBC RPGs, just by coincidence, I had played Dragon Quest Monsters 2 last year. One thing that DQM2 does is have randomly generated “worlds”, as part of its Pokemon-like multiplayer mechanics. It’s a mechanic I was thinking of when I was playing Formless Star.
Its a little exploration game about finding weird creatures. It scratches the itch of finding weird guys, and I think if that sounds good to you then you should give it a go.
There’s no point not going for 100%. You can end the game early, but the 100% ending doesn’t take long to achieve and the additional scenes for completion are the best in the game.
I had trouble finding the last creature, a UFO who’s gimmick is that only one spawns per map. The in-game hint wasn’t very helpful for this one, which is unusual, as the in-game hints are otherwise very helpful. There was probably also an element of bad luck in my experience. Oh well.
WebP feels like DRM. It’s interrupting the long standing trinity of GIF, PNG, and JPEG for web images. Its not supported by many legacy programs – well-supported by programs released in the last few years, but if you have an older or abandoned image tool you like using, it’ll give you problems. It feels like it appeared overnight, and nothing supports it.
WebP is developed by Google. It is free, open source, Google don’t directly profit off it, and WebP can be implemented by anyone. Either way, it feels a step in Google taking control of what formats and technologies we use to view the web. In particular, the way WebP has been pushed to the exclusion of the competing and better (for static images) JPEGXL image format has many concerned.
Google have used Chrome, a proprietary freeware web browser based on Google’s open-source Chromium browser, to implement several controversial hostile anti-features. Google develops the browser, Google develops the image formats, and Google bad. Its a bit silly*, but I do see where the apprehension comes from. Even if so much is open-source, for now, what stops Google for enshittifying the web from the core of its file format foundations in the future? I don’t personally see the future shaking out this way, but I can empathise with the concern.
*Not the part about Google being bad. Google bad.
Unfortunately, WebP is good for animated images. It’s so good. Lets look at the competition, to argue why its time for a change:
What about…
GIF?
I love GIF! But even as I love them, I need to concede that GIF is an old, dusty image format with restrictions that seem arcane by today’s standards. 256 colours is a tiny amount. When GIF was competing with JPEG 1, it produced images that were comparatively sharp and clear. But the world has moved on, and GIF is no longer competing with image formats from the 1980s.
The only advantage GIF has had for decades is the fact its widely supported and animated – some newer web apps no longer know what to do with static GIFs. This inertia of being widely supported and animated has kept GIF around long after its been pushed to its limits. Animated GIFs were designed around short, low resolution looping images – using them to display short clips of TV shows is them at their absolute limit.
The kind of image the animated GIF file format was build around – a small cartoon with a few colours.
Web users wanted a format to display short animated clips from videos, TV and movies. And GIF was the closest fit. These push the format to its limits, with large file sizes and obvious compression artefacts.
APNG?
The compression isn’t very good. Despite what the rest of this article has me sounding like, I’m not some file format expert. All I know, with the tools i’ve used, is that these files come out huge. I don’t like that.
APNG was only recently embraced by the PNG Development Group. Although it has been supported on the web a long time, this lack of official support has left its status in the lurch from 2007 to 2023. Its a format in a really weird place, and history will tell if official support has come just in time to be superseded by WebP.
MPEG-4
Here’s where we hit a compatibility snag, with the way the web is organised by those designing platforms. This is just video. And its good, its fine. A silent video is a good, compressed way of delivering short clips – and I have done so on this website before. For a self-hosted website, using short silent video is a good way to show short animated clips.
But its all in the usage, and the people who run platforms – they might not want to support video. They want “video” and “image” file formats to be two separate spheres to support. Its useful for platform content management for video and images to be kept separate, and for this separation to be designated by file format. Since platforms are a primary way users interact with the web, mass-adoption of a video format in place of an image format is not possible.
You can’t natively upload video clips – but platforms did convert your GIFs to very compressed videos, leading to the ugliest compression known to man.
I loooove the colour banding of gifs combined with the blurry DCT artifacting of MP4. Lossy compression on top of lossy compression. This is so ugly, that the ugliness is an artform in itself. This is deep fried. This is gore, compression gore of the image format I love.
Aversion to short form video is changing for different reasons. The success of short-form video platforms has created a gold rush mania around being the next Tiktok. If you though reaction GIFs were annoying they’re making reaction images with sound now and its worse. But this isn’t an old man yells at cloud rant. This is…
A lukewarm defence of WebP.
Animated images in a file format with no arcane restrictions handed down to us from the 1980s. Displays animations Good.
When .PNG came to prominence it was also widely unsupported, so with more support WebP will come. Don’t worry. It’s fine.
justice for jpegxl justice for jpegxl justice for jpegxl
There’s a specific tech illiteracy that’s been deliberately engineered, where people don’t know the difference between files stored on their computer and data accessed over the internet. This is an important distinction, because drm-free files stored on your computer are physical media to the same degree an optical disc is.
A movie in your hard drive is not significantly different from an optical disc, in terms of data encoded. These are different storage mediums for the same data.
The files on your hard drive cannot be revoked, unless you let the DRM in! Don’t let the DRM in! Hard drives: they’re physical media.
Its kind of brilliant, right? Businesses control your access to movies through the cloud and always-on DRM. They convince you that your hard drive is an ephemeral item, one you can’t control. Finally, they convince you to buy their expensive premium product to remedy the problem they’ve created. You aren’t sticking it to the man by “returning to discs”, you’re falling for their marketing campaign!
And what can you do about it? I mean, you can pirate
We’ve reached an era of the internet where there’s a lot of reflection on old web reviwers. Channel Awesome and their ilk. I spend a week watching a shit ton of them. I was doing a no Youtube challenge and ended up watching CA shit on Archive.org, obeying the letter but not the spirit of the challenge.
These reviewers certainly have their shortcomings. Sometimes, the takes are bad. They often use slurs, which were wrong to use at the time. The angry review format is far more about righteous anger than empathy, meeting a work halfway, and understanding why media is how it is. You could call EA games fucking idiots and it feels good they deserve it, but it could be more constructive to direct rigorous anger to bigger issues than individual game devs. Granting empathy and meeting a work of media halfway can improve even the angry review. I think the more thoughtful video essay is a natural evolution, but this evolutionary shift also occurred over a decade ago – feminist media critique was in its heyday by the late 00s – but it took a little extra time to Pivot To Video. The first article I read about Super Mario 1-1 teaching you how to play it was written by feminist media critic.
Other people can handle the follies better than I can. I want to take a different critical lens: Things in old media reviews that I like.
I liked the swearing. A lot of old reviewers used swearing and slurs, the slurs fucking suck but the swearing ruled. It just wouldn’t be funny if reviewers called a game from 1989 a poo load of seggs, they need to call it a shitload of fuck. Word choice matters, and swearing is a good choice. The algorithm superstition that causes cOnTeNt CrEaToRs to hold their tongue is embarrassing. Note that I said algorithm superstition, these cowards of content creators don’t even act based on things that can be proven, if they even think the algorithm wants something they nod and obey. Its so embarrassing. Its embarrassing that I need to defend bad words on line as a concept, what is wrong on-line.
Nothing pisses my ears off like a swearing bleep, they’re always just grating and awful.
I liked how they’d use copyrighted music. It is a profound misunderstanding of fair use that any music is fair game if used as an aesthetic component of a review, even if the review has nothing to do with song choices. It’s an excellent one. I loved to learn about reviewers music choices, it said a lot about them and their interests. Just letting a song play for the fucking vibes. As with everyone else, reviewers were richer for breaking copyright law, and should continue to break copyright law whenever possible.
I liked the lack of pussy footing, and ways they treated their audience like adults. No “this is just an opinion guys” “its okawy is u think differently” padding: subjectivity was understood to be known to already be implied. These statements are added to reviews by media critics who are cowards. Or as algospeak, a form of speech to pad out cOnTeNt in order to earn algorithm points. Reviewers who make statements like these are embarrassing, and I prefer the certainty of older reviewers who didn’t bother with that trash.
I also like how older reviewers would just be mean to their viewers in some regards. Rack ’em (13 year olds sending weak flames supposedly on your behalf) instead of a weak “Pwease don’t harass anyone”. Call your comment box full of idiots, if they’re being fucking idiots. If some flamer comes at you like “thats just your opinion man”, fucking duh subjectivity was implied, get rude.
Channel Awesome itself was flawed and deserved to die, but its even slight human curation was amazing. Imagine an entire blog site telling you where the decent reviews were, instead of a machine learning algorithm slinging you slop essays. A lot of the bad reputation of video essays is due to algorithm slinging, dogshit essays with catchy titles make everyone roll their eyes at that bullshit. I do lurk forum threads which recommend videos – and that is absolutely the only way to do it.
I spoke of angry reviewers not granting empathy, so let me grant that empathy to the 10s. Most video media still believed it had to adhere to a schedule, and usually a weekly one. This encouraged the production of what can only be described as filler, to fit a schedule they convinced themselves they needed. Low effort, formulaic reviews. This would delay or outright prevent the production of more thoughtful media. I also need to point out that people working for Channel Awesome were working for Channel Awesome, which was shit.
It’s a review thats tedious nitpicking, and knows its insincere and adhering to formula. The end section is pretty much dedicated to showing that fact off. I don’t think its a very good review, it comes off as annoying and nitpicky, even if it knows itself as such the self-awareness doesn’t make it good. What I like about it is the skits, the parodies of reviewers taking soft drink sponsorships. It seems prescient in the current day.
Trespasser: Jurassic Park’s Biggest Failure? – A History | Monotonal Lizard
Ok so this is the video that made me write this article. I had these thoughts since the No Youtube challenge mentioned up top. This video contains a section talking about angry bloggers, who predate angry video reviews. Everything I’ve said here has nothing to do with the critics mentioned in this video – It’s a non-sequitur. But you need to shout out your inspirations. And this video made me want to say things.
Maybe one day i’ll write my “Old Man Murray’s popular take on the death of Adventure Games was always really bad, but it also aged like milk” post, but actually I think that sums it up.
how many of these blobos can you name? (this is engagement bait btw. i hope it works 😉 )
Book Review: A history of webcomics by T Campbell, 2006.
This book is free to rent on the Internet Archive right now! Don’t download this out-of-print book from Anna’s Archive, that would be illegal.
A contemporary review of the book can be found on Fleen (original blog) (IA), and it makes an interesting companion piece to this blog. This review is largely negative, focuses on mistakes, and is clearly written by an reviewer as familiar with the topic as Campbell is. I think these mistakes are important, but this review won’t focus on these.
I am not Fleen. I was reading webcomics in 2006, but am not intimately familiar with the topics this book tackles. We are now almost 20 years removed from this History of Webcomics. And there’s been a couple of changes in that time. The book opens with calling 1993-2005 a Golden age. If one were telling the history of webcomics today, would this era be more a footnote? Maybe the value in this book will be to prove this is a time worth remembering. I don’t know.
The b00k spends 2 pages explaining the history of nerdc0re, and ends it with this legendary comic page in complete earnest. Its worth remembering the times before irony poisoning. Forget irony poisoning! Forget it! And enjoy a classic! Here it is!
The book spends A LOT of time on Scott McCloud, of course. This is your invitation to re-read Choose Your Own Carl. It spends a lot of time on Dilbert, on Sluggy Freelance, on User Friendly and a drama involving hotlinking User Friendly comic strips. It keeps returning to this Nerdcore idea, which feels so dated, but I… I don’t think its an inaccurate description of this millennial zeitgeist, even if we’d use ruder words for it today.
It feels like its taken a while to get to the Gamer comics, the comics we’d most associate with this era today. PVP and Penny Arcade are most talked about, with a large section dedicate to the flame wars Kurtz of PVP would get into. Infamous webcomic CAD only gets a passing mention, in the same sentence as several other comics such as Real Life, which are both comics whose reputations have diverged significantly.
TWO PWNED L0Z3R5!!!!!!!!!!!!!!!
The comic discussed platforms and businesses for several pages. Maybe interesting, but these are the same concerns all netizens are still facing. If you’re familiar with the encroach of capitalism on the web, you know the shape of this discussion.
When webcomics try to form collectives and unions, its worth pointing out there’s a turbulent history there. People will learn from experience, I suppose. The turbulence is platforms vs users, humans vs capital, and the natural interpersonal conflicts we all navigate. These don’t go away easily with time and change.
oh shit campbells on about the N3RDC0R3 again
There’s a section in here about Furry comics. I genuinely think some furries might find these pages interesting, even as they mostly litigate what are ongoing flame wars. “Is furry porn ethical” is touched upon, but it presents the phase “Furverts“. There’s some jargon for you. Never say I don’t do anything for my furry readers.
From the Furry section the book transitions into a brief discussion of adult webcomics. Furries and adult media were already heavily associated lol. Although the book doesn’t mention any adult comic by name except the paysite Slipshine. Lol there’s a short mention of Paypal dicking over adult comic makers. Paypal hasn’t changed, but you need to be pretty new around these parts not to know Paypal has always sucked.
Space Coyote, AKA Nina Matsumoto, has absolutely turned her art hobby into a career. I’m familiar with her work. I wonder how she feels about these statements now. It doesn’t matter what this one random person thinks, I suppose. But its interesting.
The talk of monetization is also extremely obsolete. There’s talk of marketable plushies and print editions: yes. But there’s a lot of wondering if “donation drives” will ever work out. Can a comic be crowdfunded? is a question the book seems in doubt about, when we know the answer in current year is a resounding Yes.
It briefly mentions the feeling of being nickel-and-dimed, which is something I do feel. With so many patreons around, all with ever increasing price floors, supporting your fave artist feels more expensive then ever. I get that we’re in a cost of living crisis. We all are. The readers, too. Not that I don’t have a list of ppl im supporting – but this individualist pricing structure has its limitations. Support government funding for the arts, now!!!!!!!!!!!!!!!!
There’s also a lot of words on advertising, a venture in which the price floor has lowered considerably over the years. A modest page can’t get a nice chunk of pocket change with advertising alone any more – and the adverting nowadays raises massive privacy issues. Download ublock origin, now!!!!!!!!!
Nothing to add here, I just thought some readers might want to read about ‘transgendering’…
There’s more to read, about race in webcomics and class in webcomics. Remember to not download this book from Anna’s Archive if you want to read all about it.
Although the book mentions bigotries in webcomics, I think remembering that webcomics always tackled progressive issues is something worth remembering and celebrating.
hm
The future.
Did this book from 2006 predict the future?
Shifting hierarchy: This book predicts new comics will replace old mainstays. A very safe prediction, and one that is absolutely and obviously true.
Decentralization and DIY: I think the book unfortunately got this one wrong. But the future it predicts seems more rosy that the reality we got. Webcomics are almost exclusively on platforms now, as are most netizens. That’s not to say decentralization and DIY have completely fallen by the wayside, and are usually where the most interesting webcomics, if not the most successful, exist right now.
Short-form as a vanguard, long-form in development: Short comics continue to be shared and spread most on social media, as short form content is just more shareable. One-offs are just as likely to do numbers as shortform strips from a bigger comic.
Techno-art: Stagnation tbh, as art becomes #content for #platforms. Nothing wrong with PNGs, ain’t broke. Although I think new web technologies are increasing potential out there.
Generation One. Cartoonists who had grown up with the Web joined the field and began to change its aesthetic from the inside out: Yes, true.
Organic ties to readers: ok…
Demographic expansion: Other web media took some of webcomics attention. The audience for webcomics is no doubt larger, but that same audience has more web multimedia taking their attention. This is a good thing
The elite reader. For good and for ill, webcomics’ own creators and their biggest fans exerted a disproportionate share of influence on their surrounding culture. Criticism was difficult and fan-service was easy. I’m not sure what the prediction here is, but uhhh,,,, true?????????
An industry in embryo: There’s more money in webcomics today compared to 2005. True I guess.
The book also proposes six broad scenarios for comics future. The sixth one is the web vanishing completely. Could still happen. Of all of them, “the expanding long tail” scenario is the most pressing and accurate. It predicts a move to platforms, who aggregate the efforts of artists into large platforms for themselves. It also proposes a scenario where webcomics remain populist and serve the lowest common denominator: an anxiety still expressed.
WHATS THE REVIEW, POINDEXTER???????????
pic goes hard, who drew it.
This pic that goes hard was on page 108 of the PDF. I’m lost in the credits.
the pdf pages don’t quite correspond to the book pages. unless Scott Bevan and Kent Earle of white ninja comics drew this. i hope they did
Its ok when an artist who receives government funding creates something ugly, niche, or bad. I’m just glad when money is spent on bad art, instead of the military.
However, its far more often that an artist makes something that rules.
I think we need more government funding for the arts. They can never spend enough on art! No arts budget is too big, its impossible to do.
The Intertidal Zone is a short comedy edutainment comic made by Stephen Hillenburg in 1989, and is considered a precursor to the Spongebob Squarepants television show. The story focuses on larger than life show anchor Rocky the Shrimp and his cohost Bob the Sponge, as they interview the inhabitants of the eponymous intertidal zone and discover their unique traits.
This comic was considered lost media, until it was scanned and uploaded to the internet archive by MasterDonut on 24/04/2024. Cheers, mate. This is a cleanup of MasterDonut’s scans, and I am pleased to present them here today.
I can’t seed this torrent 24/7. If I ever stop seeding it forever i’ll remove the link from the page, but as long as the link is here, I will get back to seeding it eventually. Also: Help me seed it! I could really use a hand, thanks.