Q: How is stylus gaming different than finger touchscreen gaming?
A: Stylus.

The difference between stylus gaming and touchscreen gaming is the difference between painting with a brush, and painting with your fingers. Fingerpainting is super rad, but hoo-boy, using a brush is a whole different kind of awesome!

A stylus can demand more precision of the player, require less hand movement, and use smaller UI elements. Human fingers are large, imprecise, prone to obfuscating game elements, and its very taxing to wave your entire hand for demanding gameplay.

Trauma Centre is a game with terrible politics where you need to zap cartoon viruses inside the human body with lasers. It rules, and it could never work with finger touchscreens. It’s too fast and precise.

Professor Layton contains beautiful backgrounds, where you can tap hotspots to find flavour text and hint tokens. In a finger touchscreen scenario, the game is playable, but your fingers would obfuscate the UI elements you’re attempting to interact with. It would suit a point-and-click style with a mouse better than fingers.

The Nintendo DS is the home of several adventure game classics. A point-and-click genre moving to a stylus based input is just such a natural fit. And you don’t really need to do anything differently than a mouse point-and-click. There’s a lot of great adventure games for finger touchscreens too, but they usually need to design their hotspot UI around that input method and make compromises to it.

Drawn to Life is a generic platform game with a gimmick – You yourself can draw the appearance of many in-game elements, including your protagonist.

Illustration mechanics and gimmicks are a natural fit for stylus games, and appear in many DS games. Drawn to Life is just the most obvious example. WarioWare DIY would be another great example. Animal Crossing: Wild World lets players illustrate their own custom outfits for the player character. Kirby: Canvas Curse is a more subtle usage, where you illustrate lines for Kirby to move across. There’s similar minigames in Super Mario 64 DS where you interact with Mario by illustration. Or the DS Zelda games, where drawing on the game’s maps, and drawing paths for AI controlled characters (Zelda) to follow, is a neat mechanic that adds a nice twist to the Zelda formula.

on the other hand.

I get why people like finger touchscreens. You don’t have to own a stylus – and a stylus is a tiny piece of plastic which loves to go missing. Whereas your fingers are Just Right There.

I am aware there are stylus’ available for finger touchscreens. And I do own and use some! and they go missing A Lot!! But these stylus mimic human fingers, by having large wide grippy tips. And the games I’m playing them with are clearly built around fingers anyway, so it’s just not the same.

but yeah in the end i

i do miss stylus gaming. *sigh* Touchscreening with fingers isn’t the same.

anyway please leave some comments. let me know your fave stylus game, or if you also miss this input method. or just say anything I live for comment’s


Thanks to LParchive, which I stole screenshots off of because of course I did. Specifically, thanks to World‘s Trauma Centre LP, Lyrax‘s Kirby: Canvas Curse LP, and Dragonatrix/Lotus Aura‘s Professor Layton LP. Good stuff, you three rock. <3

The Return of The Return of The Return of The Return of Adelaide Parker

aaaaaaaa

Adelaide Parker is my webcomic, which I last worked on from 2015 to 2017.

I wanted to just create something I’d enjoy. Pure author appeal, and people who like the same things I do will find and enjoy it. But when I re-read Adelaide Parker now, I don’t enjoy it. It’s kind of dull, really.

The “connective tissue” parts of stories are boring (for me) to create. I had big setpieces in mind when I outlined the story, and handwaved connecting them as a problem for future me. So when they came, it noticed connecting them together sucks. Turns out that I just want to get to the good bits, too.

A reboot wouldn’t help. I just said connective tissue sucked, the prospect of redoing it all and re-introducing my characters introductions sounds so bad to me. I don’t even know what i’d do different. I could probably panel it better idk, but the broad strokes would be so alike. And since I already have the setup done, I think I need to not mess and just keep going.

The story was planned with an ending, and it’s still an ending I like. I want to get to that ending. I want to finish my comic.

But I am going to do a remaster and tweak.

Then I will start working on new pages. This year, and hopefully, in the next few months. I want to get the old archives remastered and online first, and then follow with new pages.

I thought I was big enough to handle difficult, mature themes. Which are still going to be A Thing, I’m not going to simplify it down. I can’t, because the story doesn’t handle it’s themes well at all. It’s already so bad, I can’t make it worse lol. I also kept adding foreshadowing on foreshadowing. I can’t cut that down without going full reboot mode, so I will pay it off in the ending at least.

I also want to work within my limitations. I’ll estimate i’ve got another two years and 50 pages in me, and try to end the story in that space. This might not seem like a lot, but its the existing pagecount of the comic. Half the comic should be more than enough time to wrap it up.

The story is set in 2010. When I committed to illustrating it, it was 2015. I thought my planned story would take a few years to complete. It wasn’t too weird or obsolete to set my story a few years in the past.


Now it’s 2022. 2010 is over a decade gone. The world, and my understanding of it, have changed a lot. It’s going to be hard to write for a time period which is so near, but so far. I want to rise to the challenge.


also why are all my characters cis. why would i make this

A blog about Pokémon Card GB2: Here Comes Team GR!

pokemon

The story is simple and for children, and pretty much The Plot of every merch-driven narrative. The evil new Team Rocket has stolen all the Pokemon Cards and kidnapped the strongest card players, can you rescue the cards and the strongest card players?

English Patch Overview

You don’t need to play the first game to get into this. The English Patch is extremely highly recommended, as NPCs share hints and several fights require speciality decks. The fan translation is extremely organic sounding and high quality, although it’s translator admits they don’t know Japanese that well. It could be considered a rewrite rather than an extremely accurate translation, but it’s a very good rewrite.

The only sign its a fan translation is the fact it lets you use hiragana and katakana in names. This is an option the original game had, which an official localization probably would have removed. Leaving it in just adds more opinions for naming, and a fine thing to leave in, I love options. You can use the character which looks like a face, ツ (tsu). It’s epic.

The fan translation was done by Artemis251 (the main translator guy) and Jazz (credited as supplying the base; adding the ability to write English text, and doing a menu/card translation).

Get the fan translation: Romhacking.net page or Arty’s Generic Site.

Finding a JP Rom is up to you. The legal thing to do would be to buy a cartridge and dump it yourself, and I am obviously a law-abiding guy. I don’t advocate crimes, but WowRoms of a 20 year old abandonware game wouldn’t be unethical to acquire. Original devs and Nintendo aren’t getting paid either way, so who cares. Hypothetically + In Minecraft.

Review

The game is easy, but has a difficulty curve. The endgame trainers are a fair challenge, but its still a game that children can beat. The earlygame is fairly open-ended, but the game gets more linier as things go on. This isn’t a bad thing, it lets the developers control the difficulty curve more.

There is no penalty for losing a card game, except in rival fights, which reward you with rare cards for winning on the first try. But you can complete the game fine without those rewards. Like in irl card games, sometimes you will lose fights to getting a bad draw at the start. But this can also happen to your opponents. There is also no forfeit option, meaning if you’re in a no-win situation it can take a while to lose and try again.

Progression is very horizontal. Each fight wins you a new booster pack of pokemon cards, and more flexibility within the in-game metagame. This adds complexity organically.

Everything is very close to the real card game, with pixel art translations of actual art. All of them look fine, although several look better than others. A lot of them are attempting to translate a variety of art styles into pixel art, to mixed results.

A mixture of my favourite designs, and least favourite ones. Which are which? You decide (To Be Clear, I don’t think the graphics are bad or that this makes the graphics bad. It’s just interesting.)

Yes, you can get the famous Charizard card. In the game. I don’t think Charizard is actually a very good card. It’s a glass cannon and resource hog, which leaves you in a nigh-unrecoverable state if it shatters. Charmelon is definitely one of the best second-stage Pokemon, however.

There are various NPCs who will give you suggestions for strategies in decks. Perhaps these strategies would also have been interesting if performed in the irl card game of the day, although I assume the metagame has advanced somewhat in the past 20 years.

I don’t know how people who were into the modern card game would react to this game. Its a blast from the past, and would either be interesting for that reason, or too different from the modern game for those people to enjoy.

How fun you find this game does depend on how you feel about the Pokemon trading card game IRL. I was a casual fan as a kid, so I found the game very fun. If you can’t fucking stand the Pokemon trading card game, this game won’t save it for you. Oh well.

The field pixel art is gorgeous. It looks very much like Pokemon Crystal, but with a lot of tile animation which makes the environments come alive. Its very cute.

The Team Rocket grunt characters are wearing red uniforms. Due to various pixel limitations etc, it makes the Team Rocket cap look like a red beret. I love it.

Team Rocket


Characters face sprites have three emotions, netural, happy, and sad. The characters faces react when they draw a new card, and based on how they feel about the match. NPCs have absolutely no poker face. This makes gameplay more interesting, as it adds an element of attempting to read and predict your digital opponent. Its simple, but in a close battle can be very compelling

Blorbos from my game

Was Ronald the first friendly-rival in a Pokemon videogame? I’m sure somebody knows for sure, sperg out in the comments #engagement

Old men from pkmn 😍😍🐚💦

Palette limitations on the GBC meant they had to give this girl green tears. I love it. I like when small children crey, welcome 2 my twisted mind nah

thank god they gave Courtney an anime laugh in this game. Very good game design.

The way they’ve drawn this guy’s glasses is great. They’re like fucked up eyes

always love a Anime Scientist

Introverted Pikachu-loving NEET.

Team Aqua

nuclear family

glub glubbo

Rancid old man

Rancid old lady

Facemasked chef.

Extroverted Pikachu-loving NEET.

Firey chef men (return of the fucked up glasses)

These motherfuckers. kinda gay ngl

More mother fuckers.

The guy in the hat wants you to build a deck with all the legendary birds and dragonite in it? And they’re such bad cards and its a three type deck why. I ended up building a deck based around the birds, the eeveelutions, and the dratini line. It ended up working pretty well, and it was an interesting challenge building a three-type deck. but it also fucking sucked

anyway the girl just looks cool

christ the final boss is so good. look at him. he has evil red eyes its so good

imakumi? red version

President and CEO of The Pokemon Company, and the producer of Pokemon, Tsunekazu Ishihara

One of eight powerful post-game bonus bosses, a ghost locked away in a sealed shrine for being too good at pokemon cards, cat faced man

see, this is one of the things which keeps me coming back to media for children occasionally. It’s just so fun and corny and brazen to play this shit completely straight. yes, somebody could be so good at pokemon cards they need to be sealed away. its not even noteworthy, this is just a common trope. its mundane. a ton of kids shit does this and it owns. other ghosts include a clown and a plague doctor